"Home Before the Leaves Fall": The Opening Campaign on the Western Front in 1914 – Battlefield Rules & Campaign System (2019)

ag.gameitem.AGID:
Playtime: 240
Min. Age: 12
Number of Players:
2
ag.gameitem.publisher:
Real Time Wargames
Designers:
Bernard Ganley,
Gareth Evans
Artists:
Unknown
Mechanics:
Simulation,
Dice Rolling,
Scenario / Mission / Campaign Game
Beschreibung
Home Before the Leaves Fall - 1914 Western Front Campaign and Battle System
The game covers the opening campaign of the Great War in the West with the Germans carrying out the Schlieffen Plan and the French their Plan XVII. There are rules and counters for a map campaign but the heart of the system are the novel tabletop rules to fight either corps on corps or multi-corps battles in a few hours where the campaign will give context for the battle created by the campaign manoeuvrings.
We have also included a mini-campaign system where results from the previous corps on corps fight leads to later fights with ever more exhausted forces.
Scales
Ground Scale: 10” = 2.5 km 100 metres. Movement is by width or length of the Playsheet. Artillery ranges are 2 or 3 lengths of the Playsheet so there is lots of space for manoeuvring into position and deciding the line of advance.
Time Scale: 1 Turn = 1 hour
Figure/Base ratio: 2 infantry bases = 1,000 bayonets, 3 cavalry or Jaeger bases = 1,000 sabres or riflemen, 1 HMG base = 6 HMGs, 1 artillery base = 12 guns. Figures per base according to pocket. We use Pendraken’s 10 mm figures with 3 infantry, 2 cavalry or 1 gun and 2-4 crew per base.
Game Length: 2 – 4 hours depending on size of battle
—description from the publisher
Home Before the Leaves Fall - 1914 Western Front Campaign and Battle System
The game covers the opening campaign of the Great War in the West with the Germans carrying out the Schlieffen Plan and the French their Plan XVII. There are rules and counters for a map campaign but the heart of the system are the novel tabletop rules to fight either corps on corps or multi-corps battles in a few hours where the campaign will give context for the battle created by the campaign manoeuvrings.
We have also included a mini-campaign system where results from the previous corps on corps fight leads to later fights with ever more exhausted forces.
Scales
Ground Scale: 10” = 2.5 km 100 metres. Movement is by width or length of the Playsheet. Artillery ranges are 2 or 3 lengths of the Playsheet so there is lots of space for manoeuvring into position and deciding the line of advance.
Time Scale: 1 Turn = 1 hour
Figure/Base ratio: 2 infantry bases = 1,000 bayonets, 3 cavalry or Jaeger bases = 1,000 sabres or riflemen, 1 HMG base = 6 HMGs, 1 artillery base = 12 guns. Figures per base according to pocket. We use Pendraken’s 10 mm figures with 3 infantry, 2 cavalry or 1 gun and 2-4 crew per base.
Game Length: 2 – 4 hours depending on size of battle
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-21 15:36:29.805